Human Machine Interaction MCQ



Question 101 : Web Runtimes is an____________

  1. os
  2. Application framework
  3. MOBILE WEB WIDGETS
  4. website
  

Question 102 : The three main approaches of prototyping are ____________________, __________________ and _____________________.

  1. throw-away, incremental and Evolutionary.
  2. effectiveness, efficiency and satisfaction
  3. Storyboards, limited functionality simulations and warning about iterative design.
  4. Learnability, Flexibility and Robustness
  

Question 103 : In Graphical user interface of operating system, the user uses _________ to point a file.

  1. Constraints
  2. common line interface.
  3. file based interface.
  4. voice based interface
  

Question 104 : A software might allow a user to interact via

  1. design model
  2. user’s model
  3. mental image
  4. system image
  

Question 105 : Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

  1. Visibility of system status
  2. User control and freedom
  3. Error prevention
  4. Help users recognize, diagnose, and recover from errors
  

Question 106 : Which of the following is not a beneficial attribute of well-designed systems that use direct manipulation?

  1. Novices can learn basic functionality quickly
  2. Experts can work rapidly to carry out a wide range of tasks
  3. Knowledgeable intermittent users can retain operational concepts
  4. User actions are permanent and cannot easily be undone
  

Question 107 : Which of the following statement or statements are true about Colors? Statement 1: The long-wavelength colors (red) are commonly referred to as warm Statement 2 : The short-wavelength colors (blue) are referred to as cool.

  1. Only Statement 1
  2. Only Statement 2
  3. Both the Statements
  4. Both are False
  

Question 108 : Simple model of human interaction was proposed by

  1. Stuart K. Card
  2. Card, Moran and Newwell
  3. Thomas P. Moran
  4. Allen Newell
  

Question 109 : The concept by which the understandability of written materials can be measured is

  1. writability
  2. acceptability
  3. adjustability
  4. readability
  

Question 110 : A_______ dialog box permits the user to engage in parallel dialogs

  1. Modelless
  2. Model
  3. mode
  4. Modal
  

Question 111 : Which of the following is not a user interface design process?

  1. User, task, and environment analysis and modeling
  2. Interface design
  3. Knowledgeable, frequent users
  4. Design for direct interaction with objects that appear on the screen
  

Question 112 : Currently many common environments for interactive computing are examples of the ______________ interface style, often simply called windowing systems.

  1. Three-dimensional
  2. WIMP
  3. Point and Click
  4. Command Line
  

Question 113 : Which of the following is the problem with mobile website?

  1. They can use all the same tools and techniques you might already use for desktop websites.
  2. They can easily support across multiple devices.
  3. They offer users a limited access.
  4. They can load pages fast without any network latency.
  

Question 114 : Which one is not a basic visual features that our brain recognizes innately

  1. Lines
  2. Contours
  3. Shapes
  4. Text
  

Question 115 : A special type of overlapping window that has the windows automatically arranged in a regular progression is

  1. Tiled Window
  2. Cascading Windows
  3. Primary Window
  4. Secondary Window
  

Question 116 : Drawbacks of direct manipulation include all of the following except _____________.

  1. Designs may consume valuable screen space.
  2. Users must learn the meanings of visual representations.
  3. Visual representation may be misleading
  4. The gulf of execution is increased
  

Question 117 : What is not part of importance of mobile application?

  1. Massive chance to grow E-business
  2. Easily meets the targeted customers
  3. Get official interaction with customers
  4. Paid advertisements for your job
  

Question 118 : The modal model of memory was challenged on the grounds that

  1. impaired short-term memory does not disrupt long-term memory
  2. Short-term memory has a limited capacity
  3. longer time in short-term memory predicts likelihood of long-term memory
  4. long-term memory has a limited capacity
  

Question 119 : Which of thefollowing is not licensed platforms used for mobile HCI development.

  1. Java Micro Edition (Java ME)
  2. Binary Runtime Environment for Wireless (BREW)
  3. Windows Mobile
  4. WebKit
  

Question 120 : Kinesthetics involves the use of which one of the following parts

  1. limbs and joints
  2. feet
  3. hands
  4. skin
  

Question 121 : In LCD, the refresh rate of the screen is

  1. 60 frames/sec
  2. 80 frames/sec
  3. 30 frames/sec
  4. 100 frames/sec
  

Question 122 : Identify the incorrect operation with widget.

  1. update
  2. Disable
  3. Restart
  4. Enable
  

Question 123 : In ___ response time is quite variable depending on transmission speed page content and so on.

  1. Graphical user interface
  2. Command line
  3. Web interface
  4. Direct manipulation
  

Question 124 : Without experience, insight and structuring

  1. Mental illness
  2. psychology
  3. Physical illness
  4. Physical fitness
  

Question 125 : Which of the following instances illustrates ‘cognitive walkthrough’?

  1. Talk to the users about their needs
  2. Consult the experts
  3. Imagine yourself as the user and think from their perspective
  4. Pass the model to other
  

Question 126 : What are examples of performance shaping factors in the context of human error (PSFs)?

  1. Aptitude testing, regulation and leadership
  2. League tables, micro-management practices and supervisory criticism
  3. Error monitoring and recovery, assists and a culture of open disclosure
  4. Employing external experts to oversee employee performance of safety critical tasks
  

Question 127 : An iterative design process in which designers focus on the users and their needs in each phase of the design process is called

  1. User Concentrated Design
  2. User Centered Design
  3. User Communication Design
  4. User Collaborative Design
  

Question 128 : Which of the following statement is not a true about Standard in case of user interface design rule

  1. low authority
  2. limited application
  3. high authority
  4. specific design rules
  

Question 129 : Which interface would you suggest when user assistance is primary requirement

  1. GUI
  2. Command Line interface
  3. Web interface
  4. Menu driven interface
  

Question 130 : Golden rectangle proportion is -

  1. (1:1)
  2. (1:1.414)
  3. (1:1.732)
  4. (1:1.618)
  

Question 131 : How many types of 3-D image processing techniques are there in image perception?

  1. 3
  2. 4
  3. 5
  4. 6
  

Question 132 : Which of the following is true about good design?

  1. Good design is just cool graphics
  2. Good design is just common sense
  3. Good design comes from an iterative process with the user in loop
  4. Good design can come from fixing the UI at the end
  

Question 133 : The user interface for the World Wide Web is called as

  1. Application
  2. Browser
  3. Interface
  4. Pop-up Window
  

Question 134 : Which one is the basic input device in GUI?

  1. Graphics Tablet
  2. Mouse
  3. Voice System
  4. Touch panel
  

Question 135 : Which of the following statement is false about Mobile 2.0-

  1. Mobile 2.0 is the convergence of the web and mobile
  2. Mobile web application is the future
  3. Mobile 2.0 do not use internet
  4. Mobile user experience is awful
  

Question 136 : A traffic light signal which glows red indicates

  1. signifier
  2. affordance
  3. both signifier and affordance
  4. magnifier
  

Question 137 : Which of the following is not a user interface design process?

  1. User, task, and environment analysis and modeling
  2. Interface design
  3. Knowledgeable, frequent users
  4. Interface validation
  

Question 138 : Channel programs is combination of ____________ ______________________ and for various connected controllers or devices.

  1. list of commands to the channel itself
  2. list of commands to the processor
  3. list of programs to the channel itself
  4. list of commands to the co-processor itself
  

Question 139 : The Icon Design Process steps are

  1. Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  2. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  3. Define purpose, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  4. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility
  

Question 140 : Multiprogramming systems:

  1. Are easier to develop than single programming systems
  2. Execute each job faster
  3. Execute more jobs in the same time period
  4. Are used only one large mainframe computers.
  

Question 141 : Which one is the basic input device in GUI?

  1. Touch panel
  2. Mouse
  3. Voice system
  4. Graphics tablet
  

Question 142 : The ____ on the Start menu offers an alternate method to start applications or open data files.

  1. Run command
  2. Find command
  3. Settings command
  4. All programs
  

Question 143 : What is the third step in software life cylce:

  1. Architectural Design
  2. Implementation
  3. Detailed Design
  4. Requirement gathering
  

Question 144 : Which one is not the Pro of Mobile native applications?

  1. They require you to share revenue with the one or more third parties
  2. You can charge for applications
  3. They are relatively simple to develop for a single platform
  4. They offer a best-in-class user experience, offering a rich design and tapping into device features and offline use.
  

Question 145 : Study of how computer works together and to satisfy for accurate results is known as

  1. Interface Metaphors
  2. HCI
  3. Bad design
  4. HMI
  

Question 146 : Optimize the number of elements on a screen, within limits of clarity reflects _________principle of screen design

  1. Irregularity
  2. Economy
  3. Simplicity
  4. Asymmetry
  

Question 147 : what is mean by Android SDK?

  1. Applications written using the Win32 API can be deployed across the majority of Windows Mobile-based devices.
  2. allows developers to create native applications for any device that runs the Android platform
  3. These are meant to be miniframeworks, based on web standards, to create mobile widgets.
  4. The Web is the only application framework that works across virtually all devices and all platforms.
  

Question 148 : The Icon Design Process steps are

  1. Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  2. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  3. Define purpose, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  4. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility
  

Question 149 : Games are considered different from native applications because:

  1. Games use the similar platform SDKs to create immersive experiences.
  2. Games cannot be easily duplicated with web technologies.
  3. Porting games to multiple mobile platforms is bit difficult than typical platform-based applications.
  4. Games provide a simple and easy way to create an immersive experience.
  

Question 150 : An expert system differs from a database program in that only an expert system _____________

  1. contains declarative knowledge
  2. contains procedural knowledge
  3. features the retrieval of stored
  4. expects users to draw their own