Question 101 : Web Runtimes is an____________
- os
- Application framework
- MOBILE WEB WIDGETS
- website
Question 102 : The three main approaches of prototyping are ____________________, __________________ and _____________________.
- throw-away, incremental and Evolutionary.
- effectiveness, efficiency and satisfaction
- Storyboards, limited functionality simulations and warning about iterative design.
- Learnability, Flexibility and Robustness
Question 103 : In Graphical user interface of operating system, the user uses _________ to point a file.
- Constraints
- common line interface.
- file based interface.
- voice based interface
Question 104 : A software might allow a user to interact via
- design model
- user’s model
- mental image
- system image
Question 105 : Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
- Visibility of system status
- User control and freedom
- Error prevention
- Help users recognize, diagnose, and recover from errors
Question 106 : Which of the following is not a beneficial attribute of well-designed systems that use direct manipulation?
- Novices can learn basic functionality quickly
- Experts can work rapidly to carry out a wide range of tasks
- Knowledgeable intermittent users can retain operational concepts
- User actions are permanent and cannot easily be undone
Question 107 : Which of the following statement or statements are true about Colors? Statement 1: The long-wavelength colors (red) are commonly referred to as warm Statement 2 : The short-wavelength colors (blue) are referred to as cool.
- Only Statement 1
- Only Statement 2
- Both the Statements
- Both are False
Question 108 : Simple model of human interaction was proposed by
- Stuart K. Card
- Card, Moran and Newwell
- Thomas P. Moran
- Allen Newell
Question 109 : The concept by which the understandability of written materials can be measured is
- writability
- acceptability
- adjustability
- readability
Question 110 : A_______ dialog box permits the user to engage in parallel dialogs
- Modelless
- Model
- mode
- Modal
Question 111 : Which of the following is not a user interface design process?
- User, task, and environment analysis and modeling
- Interface design
- Knowledgeable, frequent users
- Design for direct interaction with objects that appear on the screen
Question 112 : Currently many common environments for interactive computing are examples of the ______________ interface style, often simply called windowing systems.
- Three-dimensional
- WIMP
- Point and Click
- Command Line
Question 113 : Which of the following is the problem with mobile website?
- They can use all the same tools and techniques you might already use for desktop websites.
- They can easily support across multiple devices.
- They offer users a limited access.
- They can load pages fast without any network latency.
Question 114 : Which one is not a basic visual features that our brain recognizes innately
- Lines
- Contours
- Shapes
- Text
Question 115 : A special type of overlapping window that has the windows automatically arranged in a regular progression is
- Tiled Window
- Cascading Windows
- Primary Window
- Secondary Window
Question 116 : Drawbacks of direct manipulation include all of the following except _____________.
- Designs may consume valuable screen space.
- Users must learn the meanings of visual representations.
- Visual representation may be misleading
- The gulf of execution is increased
Question 117 : What is not part of importance of mobile application?
- Massive chance to grow E-business
- Easily meets the targeted customers
- Get official interaction with customers
- Paid advertisements for your job
Question 118 : The modal model of memory was challenged on the grounds that
- impaired short-term memory does not disrupt long-term memory
- Short-term memory has a limited capacity
- longer time in short-term memory predicts likelihood of long-term memory
- long-term memory has a limited capacity
Question 119 : Which of thefollowing is not licensed platforms used for mobile HCI development.
- Java Micro Edition (Java ME)
- Binary Runtime Environment for Wireless (BREW)
- Windows Mobile
- WebKit
Question 120 : Kinesthetics involves the use of which one of the following parts
- limbs and joints
- feet
- hands
- skin
Question 121 : In LCD, the refresh rate of the screen is
- 60 frames/sec
- 80 frames/sec
- 30 frames/sec
- 100 frames/sec
Question 122 : Identify the incorrect operation with widget.
- update
- Disable
- Restart
- Enable
Question 123 : In ___ response time is quite variable depending on transmission speed page content and so on.
- Graphical user interface
- Command line
- Web interface
- Direct manipulation
Question 124 : Without experience, insight and structuring
- Mental illness
- psychology
- Physical illness
- Physical fitness
Question 125 : Which of the following instances illustrates ‘cognitive walkthrough’?
- Talk to the users about their needs
- Consult the experts
- Imagine yourself as the user and think from their perspective
- Pass the model to other
Question 126 : What are examples of performance shaping factors in the context of human error (PSFs)?
- Aptitude testing, regulation and leadership
- League tables, micro-management practices and supervisory criticism
- Error monitoring and recovery, assists and a culture of open disclosure
- Employing external experts to oversee employee performance of safety critical tasks
Question 127 : An iterative design process in which designers focus on the users and their needs in each phase of the design process is called
- User Concentrated Design
- User Centered Design
- User Communication Design
- User Collaborative Design
Question 128 : Which of the following statement is not a true about Standard in case of user interface design rule
- low authority
- limited application
- high authority
- specific design rules
Question 129 : Which interface would you suggest when user assistance is primary requirement
- GUI
- Command Line interface
- Web interface
- Menu driven interface
Question 130 : Golden rectangle proportion is -
- (1:1)
- (1:1.414)
- (1:1.732)
- (1:1.618)
Question 131 : How many types of 3-D image processing techniques are there in image perception?
- 3
- 4
- 5
- 6
Question 132 : Which of the following is true about good design?
- Good design is just cool graphics
- Good design is just common sense
- Good design comes from an iterative process with the user in loop
- Good design can come from fixing the UI at the end
Question 133 : The user interface for the World Wide Web is called as
- Application
- Browser
- Interface
- Pop-up Window
Question 134 : Which one is the basic input device in GUI?
- Graphics Tablet
- Mouse
- Voice System
- Touch panel
Question 135 : Which of the following statement is false about Mobile 2.0-
- Mobile 2.0 is the convergence of the web and mobile
- Mobile web application is the future
- Mobile 2.0 do not use internet
- Mobile user experience is awful
Question 136 : A traffic light signal which glows red indicates
- signifier
- affordance
- both signifier and affordance
- magnifier
Question 137 : Which of the following is not a user interface design process?
- User, task, and environment analysis and modeling
- Interface design
- Knowledgeable, frequent users
- Interface validation
Question 138 : Channel programs is combination of ____________ ______________________ and for various connected controllers or devices.
- list of commands to the channel itself
- list of commands to the processor
- list of programs to the channel itself
- list of commands to the co-processor itself
Question 139 : The Icon Design Process steps are
- Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility
Question 140 : Multiprogramming systems:
- Are easier to develop than single programming systems
- Execute each job faster
- Execute more jobs in the same time period
- Are used only one large mainframe computers.
Question 141 : Which one is the basic input device in GUI?
- Touch panel
- Mouse
- Voice system
- Graphics tablet
Question 142 : The ____ on the Start menu offers an alternate method to start applications or open data files.
- Run command
- Find command
- Settings command
- All programs
Question 143 : What is the third step in software life cylce:
- Architectural Design
- Implementation
- Detailed Design
- Requirement gathering
Question 144 : Which one is not the Pro of Mobile native applications?
- They require you to share revenue with the one or more third parties
- You can charge for applications
- They are relatively simple to develop for a single platform
- They offer a best-in-class user experience, offering a rich design and tapping into device features and offline use.
Question 145 : Study of how computer works together and to satisfy for accurate results is known as
- Interface Metaphors
- HCI
- Bad design
- HMI
Question 146 : Optimize the number of elements on a screen, within limits of clarity reflects _________principle of screen design
- Irregularity
- Economy
- Simplicity
- Asymmetry
Question 147 : what is mean by Android SDK?
- Applications written using the Win32 API can be deployed across the majority of Windows Mobile-based devices.
- allows developers to create native applications for any device that runs the Android platform
- These are meant to be miniframeworks, based on web standards, to create mobile widgets.
- The Web is the only application framework that works across virtually all devices and all platforms.
Question 148 : The Icon Design Process steps are
- Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
- Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility
Question 149 : Games are considered different from native applications because:
- Games use the similar platform SDKs to create immersive experiences.
- Games cannot be easily duplicated with web technologies.
- Porting games to multiple mobile platforms is bit difficult than typical platform-based applications.
- Games provide a simple and easy way to create an immersive experience.
Question 150 : An expert system differs from a database program in that only an expert system _____________
- contains declarative knowledge
- contains procedural knowledge
- features the retrieval of stored
- expects users to draw their own